MTG Singles - All Products

Caravan Hurda [Zendikar]
Set: Zendikar Type: Creature — Giant Rarity: Common Cost: {4}{W} Lifelink (Damage dealt by this creature also causes you to gain that much life.) "Not too bright, but good enough for the job required—carrying and walking in a straight line." —Bruse Tarl, Goma Fada nomad
Shepherd of the Lost [Zendikar]
Set: Zendikar Type: Creature — Angel Rarity: Uncommon Cost: {4}{W} Flying, first strike, vigilance "Should you fall in the wilds, lift your voice to the Sky Realm. The one who answers will be your salvation." —Emeria's Creed
Emeria, the Sky Ruin [Zendikar]
Set: Zendikar Type: Land Rarity: Rare Cost:
Plated Geopede [Zendikar]
Set: Zendikar Type: Creature — Insect Rarity: Common Cost: {1}{R} First strike Landfall — Whenever a land enters the battlefield under your control, Plated Geopede gets +2/+2 until end of turn. "Kor armorers buy the scales and claws. Elf oracles buy the rest." —Nablus, North Hada trapper
Turntimber Grove [Zendikar]
Set: Zendikar Type: Land Rarity: Common Cost:
Spire Barrage [Zendikar]
Set: Zendikar Type: Sorcery Rarity: Common Cost: {4}{R} Spire Barrage deals damage to target creature or player equal to the number of Mountains you control. Goblin lessons include the 2,071 tips for survival. Frek only remembered 2,070.
Island [Zendikar]
Set: Zendikar Type: Basic Land — Island Rarity: Common Cost:
Shieldmate's Blessing [Zendikar]
Set: Zendikar Type: Instant Rarity: Common Cost: {W} Prevent the next 3 damage that would be dealt to target creature or player this turn. "Even land dwellers may call for Emeria's grace in times of need." —Emeria's Creed
Torch Slinger [Zendikar]
Set: Zendikar Type: Creature — Goblin Shaman Rarity: Common Cost: {2}{R} Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) When Torch Slinger enters the battlefield, if it was kicked, it deals 2 damage to target creature. Once thrown, twice burned.
Ravenous Trap [Zendikar]
Set: Zendikar Type: Instant — Trap Rarity: Uncommon Cost: {2}{B}{B}
Sadistic Sacrament [Zendikar]
Set: Zendikar Type: Sorcery Rarity: Rare Cost: {B}{B}{B}
Guul Draz Vampire [Zendikar]
Set: Zendikar Type: Creature — Vampire Rogue Rarity: Common Cost: {B} As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) "A creature's bloodscent is a beacon that cannot be disguised."