MTG Singles - All Products

Barbed Field [Prophecy]
$0.20
Set: Prophecy Type: Enchantment — Aura Rarity: Uncommon Cost: {2}{R}{R} Enchant land Enchanted land has "{T}: This land deals 1 damage to target creature or player." Wherever they went, the Keldons transformed the land into a weapon.
Excavation [Prophecy]
$0.20
Set: Prophecy Type: Enchantment Rarity: Uncommon Cost: {1}{U} {1}, Sacrifice a land: Draw a card. Any player may activate this ability. "There are secrets out there begging to be rediscovered. We just need to look in the right places." —Teferi, planeswalker
Fault Riders [Prophecy]
$0.20
Set: Prophecy Type: Creature — Human Soldier Rarity: Common Cost: {2}{R} Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate this ability only once each turn. They turn geological upheaval into tactical advantage.
Pygmy Razorback [Prophecy]
$0.20
Set: Prophecy Type: Creature — Boar Rarity: Common Cost: {1}{G} Trample As a rite of passage, Kipamu youths taunt razorbacks with long sticks . . . then flee.
Rhystic Lightning [Prophecy]
$0.20
Set: Prophecy Type: Instant Rarity: Common Cost: {2}{R}
Search for Survivors [Prophecy]
$0.30
Set: Prophecy Type: Sorcery Rarity: Rare Cost: {2}{R} Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it. There's no rest for a Keldon.
Soul Charmer [Prophecy]
$0.20
Set: Prophecy Type: Creature — Human Rebel Rarity: Common Cost: {2}{W} Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}. She seeks the warmth of the living.
Troublesome Spirit [Prophecy]
$0.30
Set: Prophecy Type: Creature — Spirit Rarity: Rare Cost: {2}{U}{U} Flying At the beginning of your end step, tap all lands you control. As erratic and turbulent as a summer squall.
Whip Sergeant [Prophecy]
$0.20
Set: Prophecy Type: Creature — Human Soldier Rarity: Uncommon Cost: {2}{R} {R}: Target creature gains haste until end of turn. (It can attack this turn.) Keldon soldiers learn to move faster than the whip.
Alexi's Cloak [Prophecy]
$0.20
Set: Prophecy Type: Enchantment — Aura Rarity: Common Cost: {1}{U} Flash Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) "Doesn't look like much, does it?" —Alexi, zephyr mage
Rhystic Shield [Prophecy]
$0.30
Set: Prophecy Type: Instant Rarity: Common Cost: {1}{W} Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}. A shield for one is good. A shield for everyone is even better.
Spiketail Drake [Prophecy]
$0.20
Set: Prophecy Type: Creature — Drake Rarity: Uncommon Cost: {3}{U}{U} Flying Sacrifice Spiketail Drake: Counter target spell unless its controller pays {3}. "The spell will have to wait," said Alexi, pointing up. "Drakes."