MTG Singles - All Products

Elves of Deep Shadow [Friday Night Magic 2006]
$39.30
Set: Friday Night Magic 2006 Type: Creature — Elf Druid Rarity: Rare Cost: {G} {T}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you. They are aberrations who have turned on everything we hold sacred. Let them be cast out. —Ailheen, Speaker of the Council
Chainer's Edict [Friday Night Magic 2006]
$8.10
Set: Friday Night Magic 2006 Type: Sorcery Rarity: Rare Cost: {1}{B} Target player sacrifices a creature. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) The pits have their own form of mercy.
Arrogant Wurm [Friday Night Magic 2006]
$4.60
Set: Friday Night Magic 2006 Type: Creature — Wurm Rarity: Rare Cost: {3}{G}{G} Trample Madness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) It's hard to be humble when the whole world is bite size.
Armadillo Cloak [Friday Night Magic 2006]
$4.10
Set: Friday Night Magic 2006 Type: Enchantment — Aura Rarity: Rare Cost: {1}{G}{W} Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life. Don't laugh. It works. —Yavimaya ranger
Terminate [Friday Night Magic 2006]
$7.00
Set: Friday Night Magic 2006 Type: Instant Rarity: Rare Cost: {B}{R} Destroy target creature. It can't be regenerated. Like his mother before him, Darigaaz gave his life defending Dominaria from the tyranny of self-styled "gods."
Lobotomy [Friday Night Magic 2006]
$2.00
Set: Friday Night Magic 2006 Type: Sorcery Rarity: Rare Cost: {2}{U}{B}
Life // Death [Friday Night Magic 2006]
$5.90
Set: Friday Night Magic 2006 Type: SorcerySorcery Rarity: Rare Cost: {G}{1}{B} {G} All lands you control become 1/1 creatures until end of turn. They're still lands. {1}{B} Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost.
Circular Logic [Friday Night Magic 2006]
$6.00
Set: Friday Night Magic 2006 Type: Instant Rarity: Rare Cost: {2}{U}
Astral Slide [Friday Night Magic 2006]
$5.40
Set: Friday Night Magic 2006 Type: Enchantment Rarity: Rare Cost: {2}{W} Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. The hum of the universe is never off-key. —Mystic elder
Goblin Warchief [Friday Night Magic 2006]
$6.00
Set: Friday Night Magic 2006 Type: Creature — Goblin Warrior Rarity: Rare Cost: {1}{R}{R} Goblin spells you cast cost {1} less to cast. Goblin creatures you control have haste. They poured from the Skirk Ridge like lava, burning and devouring everything in their path.
Wild Mongrel [Friday Night Magic 2006]
$3.60
Set: Friday Night Magic 2006 Type: Creature — Hound Rarity: Rare Cost: {1}{G} Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. It teaches you to play dead.
Fire // Ice [Friday Night Magic 2006]
$5.80
Set: Friday Night Magic 2006 Type: InstantInstant Rarity: Rare Cost: {1}{R}{1}{U} {1}{R} Fire deals 2 damage divided as you choose among one or two target creatures and/or players. {1}{U} Tap target permanent. Draw a card.