Izzet Phoenix by Logan Chestnut (Monday Night Modern 2/11/2019) About the deck: Izzet Phoenix: Ride the wave of cheap cantrips until your opponent gets smacked by a 2-mana 7/8 and a bunch of free, hasty Snapping Drakes! Faithless Looting is a filthy, disgusting, absolutely broken Magic card--and I’m finally playing it! Arclight Phoenix decks did not take long to make it onto the scene in all the competitive constructed formats after the card’s printing in Guilds of Ravnica, but the persistent little redbird has been making its deepest impressions in Modern. The list has three interlocking components: cantrips, removal, and threats. The cantrips, cards that replace themselves at low cost like Serum Visions and Opt, provide consistency and discard outlets for the phoenixes, while enabling the chain of instants and sorceries that Thing in the Ice and Arclight Phoenix need. The removal is necessary interaction and reach to stunt opponents’ development and close out games. The threats… well they are the sweet part of the deck. Arclight Phoenix is the central source of card advantage in a deck that hemorrhages card parity through spells like Faithless Looting and Lightning Axe. By providing “free” cards to discard and returning quickly and consistently they enable explosive starts and grindy late-games alike. Despite all that Phoenix does, my limited seat time in this deck has led me to an even greater respect for Thing in the Ice. Between Manamorphose and Gut Shot, the deck has many ways to follow the advice of one of the great philosophers of our age and “put your thing down, flip it, and reverse it” by turn 3. Quick TiTi draws leave opposing creature decks walking on dangerously thin ice, especially if they are relying on Lightning Bolt for interaction. While the deck has a high velocity (the ability of a deck to dig through its library looking for particular cards), you can’t spend all your time spinning wheels in a format like Modern and some additional threats are needed. Crackling Drake has been the relative “old standard” (considering its first printing is still in Standard) since the deck appeared. It is an odd duck of a drake at four CMC in this format of turn four Ulamogs and Splinter Twins Primeval Titans, but it does help you refuel for an explosive Phoenix turn and often can kill in one attack, even on turn 5. Pteramander is the newest addition to the deck, and the little lizard dude has put in work. He can come down early and easily as a Flying Men, and in the mid-game is already a 5/5 flyer for two blue mana on an installment plan! Monastery Swiftspear, Young Pyromancer, and more Crackling Drakes have all been in these slots, but I think the new guy is the man. The sideboard is mostly self-explanatory. There is a Breeding Pool in the main for Ancient Grudge post-board, and while the card is clearly excellent against artifact heavy decks I am not sure that Ceremonious Rejection and more Abrades is not a preferable place to be. Young Pyromancer provides a different angle of attack and payoff for the cantrips that dodges the graveyard hate that people (wrongly) bring to bear in large numbers against the deck. Surgical Extraction is a powerful one-sided tool against dedicated graveyard decks and in the mirror, especially when you typically board out the Gut Shots in those matchups and want to maintain a critical mass of free spells for quick Phoenixes and Thing in the Ice transformations. I believe I want to make room in the board for a Chandra, Torch of Defiance or the more traditional Ral, Izzet Viceroy for grindy games, probably at the expense of Pia and Kiran Nalaar. This deck is powerful, consistent, and fun, and I heartily recommend it to anyone looking for a rising star of a modern deck. It’s also a wonderful jumping off point for anyone hoping to get into the true powerhouse of the format, Cryptic Command decks! Main Deck: Pteramander  Thing in the Ice  Arclight Phoenix  Crackling Drake  Faithless Looting  Gut Shot  Lightning Axe  Lightning Bolt  Opt  Serum Visions  Thought Scour  Izzet Charm  Manamorphose  Breeding Pool  Flooded Strand  Polluted Delta  Scalding Tarn  Spirebluff Canal  Steam Vents  Island  Mountain  Sideboard: Ceremonious Rejection  Dispel  Spell Pierce  Surgical Extraction  Young Pyromancer  Pia and Kiran Nalaar  Abrade  Ancient Grudge 
Remember, you have two options for league, Standard and/or Draft. Both formats will be offered twice a week and you only need to participate in one event per week per format. Initial Registration: $20Formats: Standard or Ravnica Allegiance DraftLeague runs for 6 weeks, in which you can choose either Wednesday or Friday (for Standard) and Friday or Saturday (for Draft) to count towards your league points. You can miss ONE week & make up the missed day before the league ends.At the league conclusion, the prize pool made up of the initial registration fees will be paid out via store credit to the Standard & Draft Leagues separately. Standard League Runs: February 6th through March 15thDraft League Runs: February 8th through March 16th Both formats will be offered during the Weekly Friday Night Magic. In addition, Standard will be offered during Standard Showdown & Draft will be offered during Saturday Draft Night.
Completely & Unquestionably Accurate History: Dominaria The Magic the Gathering R&D team retell the tales of the original plane of the multiverse, Dominaria. Chapter 1: Urza Chapter 2: Weatherlight Saga Chapter 3: The Phyrexian Invasion
Dragon Ball Super Card Game Ban/Limited list update. Banned as of February 1st: - Scrambling Assault Son Goten [P-062] - The Legendary Flute [BT4-045] Limited (limit one per deck) as of February 1st: - Unyielding Spirit Trunks [BT2-044] - Growing Evil Lifeform Cell [BT2-086] Source: https://bit.ly/2FY2nRf
Booster Box Featuring: Geoff Ballard Simic Combine Featuring: James Karsten Cult of Rakdos Featuring: Ian Detweiler Orzhov Syndicate Featuring: Eric Whitener Azorius Senate Featuring: Logan Chestnut Gruul Clans Featuring: Chase Clark